Looking for the best Minecraft Dungeons enchantments? In Mojang's hack-and-slash Minecraft spinoff, you can enchant all your weapons and armour and give your gear special abilities. To enchant your armour and weapons you'll need to earn enchantment points by levelling up your character. You can level up quickly by completing levels and taking down enemy mobs, especially on the higher difficulty settings in Minecraft Dungeons.
As you collect better gear, you'll be able to 'salvage' your old items to earn back any enchantment points you spent on it – which means you're not beholden to any one item or object if you've spent a while funnelling enchantment points into it.
Each enchantment has a special trait that will apply to your weapon or armour, you can find all the Minecraft Dungeon enchantments and their abilities below. You can also improve on each enchantment by using enchantment points to increase its tier, with tier one enchantment costing one point, tier twos costing two points, and tier three buffs setting you back three points.
Minecraft Dungeons enchantments
Weapons
Weakening
Your attacks decrease the attack damage of all nearby enemies for five seconds.
Tier 1 – -20% reduced damage
Tier 2 – -30% reduced damage
Tier 3 – -40% reduced damage
Prospector
Find more Emeralds on fallen enemies.
Tier 1 – +100 increased chance
Tier 2 – +200% increased chance
Tier 3 – +300% increased chance
Fire Aspect
Sets mobs on fire for three seconds dealing damage over time.
Tier 1 – 7 damage per second
Tier 2 – 9 damage per second
Tier 3 – 11 damage per second
Committed
Deal increased damage against already wounded enemies.
Tier 1 – 0-50% bonus damage
Tier 2 – 0-75% bonus damage
Tier 3 – 0-100% bonus damage
Multishot
Grants the chance to fire five arrows at once.
Tier 1 – 20% chance to trigger
Tier 2 – 30% chance to trigger
Tier 3 – 40% chance to trigger
Rampaging
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.
Tier 1 – 5 seconds duration
Tier 2 – 10 seconds duration
Tier 3 – 15 seconds duration
Looting
Increases the chance for mobs to drop consumables.
Tier 1 – +100% increased chance
Tier 2 – +200% increased chance
Tier 3 – +300% increased chance
Smithing
Increases damage against the Undead.
Tier 1 – +20% increased damage
Tier 2 – +30% increased damage
Tier 3 – +40% increased damage
Wild Rage
Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone
Tier 1 – 20% chance to trigger
Tier 2 – 30% chance to trigger
Tier 3 – 40% chance to trigger
Piercing
Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
Tier 1 – Every 3rd arrow
Tier 2 – Every 2nd arrow
Tier 3 – Every arrow
Chains
Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.
Tier 1 – 1 second duration
Tier 2 – 2 seconds duration
Tier 3 – 3 seconds duration
Armour
Cowardice
While you are at full HP, you deal increased ranged and melee damage.
Tier 1 – +20% increased ranged and melee damage
Tier 2 – +30% increased ranged and melee damage
Tier 3 – +40% increased ranged and melee damage
Health Synergy
When activating any artifact, you regain a small amount of health.
Tier 1 – 3% health regained
Tier 2 – 4% health regained
Tier 3 – 5% health regained
Fire Trail
Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds
Tier 1 – 9 fire damage
Tier 2 – 17 fire damage
Tier 3 – 26 fire damage
Deflect
Grants a small chance to deflect incoming projectiles.
Tier 1 – 20% chance to trigger
Tier 2 – 40% chance to trigger
Tier 3 – 60% chance to trigger
Explorer
For every one hundred blocks explored on the map, you regain a small amount of health.
Tier 1 – 0.3% health regained
Tier 2 – 0.7% health regained
Tier 3 – 1.0% health regained
Speed Synergy
When activating any artifact, you gain +20% movement speed for a short time.
Tier 1 – 1 second duration
Tier 2 – 2 seconds duration
Tier 3 – 3 seconds duration
Surprise Gift
Whenever you use a healing potion, you sometimes create random consumables.
Tier 1 – 50% chance to trigger
Tier 2 – 100% chance to trigger
Tier 3 – 150% chance to trigger
Thorns
Whenever you take damage, you deal damage back to the attacker.
Tier 1 – 100% damage returned
Tier 2 – 150% damage returned
Tier 3 – 200% damage returned
Burning
Every 0.5 seconds damages all enemies in melee range.
Tier 1 – 2 damage
Tier 2 – 4 damage
Tier 3 – 6 damage
Cool Down
Reduces the cooldown time between uses of your artifacts
Tier 1 – -10% reduced cooldown
Tier 2 – -19% reduced cooldown
Tier 3 – -27% reduced cooldown
Swiftfooted
Rolling makes you move faster for three seconds.
Tier 1 – +30% movement speed
Tier 2 – +40% movement speed
Tier 3 – +50% movement speed
Snowball
Fires a snowball at a nearby enemy every few seconds, briefly stunning it.
Tier 1 – Triggers every 5 seconds
Tier 2 – Triggers every 3 seconds
Tier 3 – Triggers every second
Potion Barrier
Whenever you use a healing potion, you take -90% damage for a short duration.
Tier 1 – 5 seconds duration
Tier 2 – 7 seconds duration
Tier 3 – 9 seconds duration
To use enchantments in Minecraft Dungeons, head to the main camp and bring up the inventory screen. It's best to do this at the main camp and not while you're mid-level, to avoid getting blindsided by a group of marauding creepers.