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All Oblivion Remastered spells

Our complete list of Oblivion Remastered spells will help you know when to use magic at the right time and what to cast in each situation.

What is the complete Oblivion Remastered spell list? Oblivion has a gigantic pool of spells for players to experiment with, from destructive offensive spells to helpful ing and healing ones. You'll need to know what options you have in combat and when trying to heal after a tough fight.

While those spells will allow you to approach enemies in different ways, you can also use best RPGs to play on PC right now.

Two hands casting a spell in Oblivion Remastered.

Below is a complete list of all spells in Oblivion Remastered, their level, Magicka cost, and what they do. The levels start from Novice and go up to Master.

All alteration spells

Below is a complete list of all Oblivion Remastered alteration spells. They allow you to summon different weapons for short periods of time.

Name Level Magicka Cost Effect
Burdening Touch Novice 10 Increases Encumbrance on the target by 15 points for 15 seconds
Open Very Easy Lock Novice 7 Automatically opens very easy level locks on target
Protect Novice 10 Increases armor on self by 5% for 30 seconds
Protect Other Novice 17 Increases armor on target by 10% for 20 seconds
The Unwelcome Guest Novice 10 Automatically opens easy-level locks upon touch
Stark Reality Novice 5 Removes Hero and surrounding NPC clothes during Leyawin's dinner party.
Buoyancy Apprentice 34 Lowers Encumbrance on self by 15 points and casts Water Breathing for 20 seconds and
Defend Apprentice 43 Increases armor on self by 15% for 30 seconds
Ease Burden Apprentice 35 Lets caster carry 50 extra pounds for 240 seconds (4 minutes)
Electric Shell Apprentice 54 Increases armor on self and shock resistance by 10% for 30 seconds
Frost Shell Apprentice 54 Increases armor on self and freeze resistance by 10% for 30 seconds
Heat Shell Apprentice 54 Increases armor on self and fire resistance by 10% for 30 seconds
Hindering Touch Apprentice 39 Increases Encumbrance on the target by 35 points for 20 seconds
Minor Latch Crack Apprentice 23 Automatically opens easy-level locks on target
Open Easy Lock Apprentice 29 Automatically opens easy-level locks on target
Sea Stride Apprentice 39 Lets walk on water for 30 seconds
Water Breathing Apprentice 43 Lets breathe underwater for 30 seconds
Encumbering Touch Journeyman 78 Increases Encumbrance on the target by 50 points for 25 seconds
Guard Journeyman 104 Increases armor on self by 30% for 30 seconds
Ice Shield Journeyman 131 Increases armor on self and freeze resistance by 20% for 30 seconds
Lighten Load Journeyman 75 Lets caster carry 75 extra pounds for 300 seconds (5 minutes)
Shock Shield Journeyman 131 Increases armor on self and shock resistance by 20% for 30 seconds
Open Average Lock Journeyman 72 Automatically opens average-level locks on the target
Fire Shield Expert 221 Increases armor on self and burn resistance by 20% for 30 seconds
Glacial Wall Expert 221 Increases armor on self and freeze resistance by 30% for 30 seconds
Lightning Wall Expert 221 Increases armor on self and shock resistance by 30% for 30 seconds
Open Hard Lock Expert 176 Automatically opens hard level locks on the target
Oppressing Grasp Expert 158 Increases Encumbrance on the target by 75 points for 30 seconds
Pack Mule Expert 183 Lets caster carry 150 extra pounds for 300 seconds (5 minutes)
Shield Expert 151 Increases armor on self by 40% for 30 seconds
Weight of the World Expert 178 Increases Encumbrance on the target by 60 points for 30 seconds
Aegis Master 403 Increases armor on self by 50% for 60 seconds
Beast of Burden Master 422 Lets caster carry 250 extra pounds for 60 seconds
Flame Shield Master 433 Increases armor on self and burn resistance by 30% for 30 seconds

All conjuration spells

Below is a complete list of all Oblivion Remastered conjuration spells. They allow you to summon different weapons for short periods of time.

Name Level Magicka Cost Effect
Bound Boots Novice 24 Summons and equips a pair of Bound Boots for 20 seconds.
Bound Dagger Novice 21 Summons and equips a pair of Bound Daggers for 15 seconds.
Bound Gauntlets Novice 16 Summons and equips a pair of Bound Gauntlets for 20 seconds.
Bound Helmet Novice 24 Summons and equips a Bound Helmet for 20 seconds.
Turn Undead Novice 11 Increase the chance of an Undead target running away by 3 for 30 seconds
Bound Greaves Apprentice 54 Summons and equips a pair of Bound Greaves for 45 seconds.
Bound War Axe Apprentice 58 Summons and equips a Bound War Axe for 15 seconds.
Repulse Dead Apprentice 29 Increase the chance of an Undead target running away by 7 levels for 30 seconds
Summon Ghost Apprentice 55 Summons a Ghost to fight alongside the caster for 25 seconds.
Summer Hunger Apprentice 44 Summons a Hunger to fight alongside the caster for 20 seconds.
Summer Scamp Apprentice 60 Summons a Scamp to fight alongside the caster for 20 seconds.
Summon Skeleton Apprentice 45 Summons a Skeleton to fight alongside the caster for 40 seconds.
Summon Zombie Apprentice 50 Summons a Zombie to fight alongside the caster for 30 seconds.
Bound Bow Journeyman 142 Summons and equips a Bound Bow for 15 seconds.
Bound Cuirass Journeyman 72 Summons and equips a Bound Cuirass for 60 seconds.
Bound Mace Journeyman 136 Summons and equips a Bound Macae for 15 seconds.
Rebuke Undead Apprentice 70 Increase the chance of an Undead target running away by 15 levels for 30 seconds
Summon Decrepit Shambles Journeyman 120 Summons Decrepit Shambles to fight alongside the caster for 30 seconds.
Summon Dremora Journeyman 145 Summons a Dremora to fight alongside the caster for 20 seconds.
Summon Flame Atronach Journeyman 135 Summons a Flame Atronach to fight alongside the caster for 30 seconds.
Summon Gluttonous Hunger Journeyman 122 Summons a Gluttonous to fight alongside the caster for 20 seconds.
Summon Headless Zombie Journeyman 140 Summons a Headless Zombie to fight alongside the caster for 25 seconds.
Summon Skeleton Guardian Journeyman 130 Summons a Skeleton Guardian to fight alongside the caster for 40 seconds.
Bound Shield Expert 216 Summons and equips a Bound Shield for 120 seconds.
Bound Sword Expert 352 Summons and equips a Bound Sword for 15 seconds.
Dismiss Undead Expert 187 Increase the chance of an Undead target running away by 18 levels for 60 seconds
Summon Clannfear Expert 340 Summons a Clannfear to fight alongside the caster for 45 seconds.
Summon Daedroth Expert 369 Summons a Daedroth to fight alongside the caster for 30 seconds.
Summon Faded Wraith Expert 350 Summons a Faded Wraith to fight alongside the caster for 40 seconds.
Summon Frost Astronach Expert 360 Summons a Frost Astronoch to fight alongside the caster for 35 seconds.
Summon Ravenous Hunger Expert 246 Summons a Ravenous Hunger to fight alongside the caster for 20 seconds.
Summon Shambles Expert 246 Summons Shambles to fight alongside the caster for 30 seconds.
Summon Skeleton Champion Expert 380 Summons a Clannfear to fight alongside the caster for 25 seconds.
Summon Skeleton Hero Expert 330 Summons a Skeleton Hero to fight alongside the caster for 50 seconds.
Summon Spider Daedra Expert 390 Summons a Spider Daedra to fight alongside the caster for 20 seconds.
Summon Dremora Lord Master 549 Summons a Dremora Lord to fight alongside the caster for 35 seconds.
Summon Gloom Wraith Master 650 Summons a Gloom Wraith to fight alongside the caster for 25 seconds.
Summon Lich Master 700 Summons a Lich to fight alongside the caster for 20 seconds.
Summon Replete Shambles Master 450 Summons Replete Shambles to fight alongside the caster for 30 seconds.
Summon Storm Atronach Master 500 Summons a Storm Atronach to fight alongside the caster for 40 seconds.
Summon Voracious Hunger Master 487 Summons a Voracious Hunger to fight alongside the caster for 20 seconds.
Summon Xivilai Master 600 Summons a Xivilai to fight alongside the caster for 30 seconds.

All destruction spells

Below is a complete list of all Oblivion Remastered destruction spells. They inflict different damage types on enemies.

Name Level Magicka Cost Effect
Burning Touch Novice 14 Deals 10 points of fire damage upon touch.
Cold Touch Novice 23 Deals 10 points of frost damage upon touch.
Curse of Weakness Novice 14 Deals 15 points of fatigue upon touch.
Entropic Touch Novice 9 Deals 5 points of HP damage upon touch.
Flare Novice 11 Deals 10 points of fire damage to the target.
Minor Enervation Novice 12 Reduce the target's 15 fatigue by 15 seconds.
Minor Wound Novice 10 Reduce target HP by 5 for 10 seconds.
Shocking Touch Novice 14 Deals 10 points of shock damage upon touch.
Snowball Novice 21 Deals 10 points of frost damage at the target.
Snowflare Novice 21 Deals 7 points of fire damage and 5 points of frost damage to the target.
Spark Novice 22 Deals 10 points of shock damage to the target.
Weak Fireball Novice 12 Deals 5 points of fire damage within 5 ft radius for 3 seconds on the target.
Corrode Armor Apprentice 48 Deal 30 points of damage to an enemy's armor upon touch.
Drain Skill: Illusion Apprentice 37 Reduces the target's Illusion skill by 10 for 20 seconds.
Drain Skill: Marksman Apprentice 37 Reduces the target's Marksman skill by 10 for 20 seconds.
Electric Touch Apprentice 48 Deals 25 points of shock damage upon touch.
Entropic Bolt Apprentice 34 Deals 10 HP damage to the target.
Flame Touch Apprentice 46 Deals 25 points of fire damage upon touch.
Glimpse of Death Apprentice 50 Drain 60 HP upon touch.
Hail Flare Apprentice 57 Deal 15 points of fire damage and 10 points of frost damage to a target.
Flash Bolt Apprentice 52 Deal 20 points of fire damage to a target.
Frost Touch Apprentice 45 Deal 25 points of frost damage upon touch.
Hailstone Apprentice 51 Deal 20 points of frost damage to a target.
Magicka Drain Apprentice 41 Reduce a target's Magicka points by 30 for 30 seconds upon touch.
Major Enervation Apprentice 31 Reduce the target's fatigue by 30 points for 15  seconds.
Major Wound Apprentice 43 Reduce target HP by 15 for 10 seconds.
Sever Magicka Apprentice 28 Deal 40 points of Magicka damage to the target.
Shock Apprentice 54 Deals 20 points of shock damage to a target.
Weakness to Fire Apprentice 27 Increase a target's weakness to fire by 25% for 30 seconds.
Weakness to Frost Apprentice 27 Increase a target's weakness to frost by 25% for 30 seconds.
Weakness to Poison Apprentice 27 Increase a target's weakness to poison by 25% for 30 seconds.
Weakness to Shock Apprentice 27 Increase a target's weakness to shock by 25% for 30 seconds.
Baronoff's Bloody Icicle Journeyman 132 Deal 30 points of frost damage to a target.
Blazing Spear Journeyman 106 Deal 35 points of fire damage to a target.
Corrode Weapon Journeyman 117 Deal 60 points of damage to an enemy's weapon.
Dire Wound Journeyman 104 Reduce target HP by 30 for 10 seconds.
Drain Skill: Alteration Journeyman 78 Reduces the target's Alteration skill by 15 for 25 seconds.
Drain Skill: Destruction Journeyman 78 Reduces the target's Destruction skill by 15 for 25 seconds.
Drain Skill: Hand to Hand Journeyman 78 Reduces the target's Hand to Hand skill by 15 for 25 seconds.
Drain Skill: Heavy Armor Journeyman 78 Reduces the target's Heavy Armor skill by 15 for 25 seconds.
Fire Ball Journeyman 131 Deals 30 points of fire damage within a 10 ft radius on a target.
Frost Bolt Journeyman 105 Deal 35 points of frost damage to a target.
Greater Magicka Drain Journeyman 80 Reduce a target's Magicka points by 50 for 30 seconds upon touch.
Hail Storm Journeyman 129 Deals 30 points of frost damage within a 10 ft radius on a target.
Icy Blaze Journeyman 120 Deal 25 points of fire damage and 20 points of frost damage to a Target.
Lightning Bolt Journeyman 110 Deal 25 points of shock damage to a target.
Lightning Grasp Journeyman 101 Deal 45 points of shock damage upon touch.
Searing Grasp Journeyman 97 Deal 45 points of fire damage upon touch.
Shocking Burst Journeyman 112 Deal 15 points of lightning damage within a 10 ft radius for 2 seconds on a target
Weakness to Magicka Journeyman 69 Increase a target's weakness to magic by 25% for 30 seconds.
Winter's Grasp Journeyman 96 Deal 45 points of frost damage upon touch.
Withering Touch Journeyman 93 Deal 30 points of HP damage upon touch.
Arctic Blow Expert 201 Deal 80 points of frost damage upon touch.
Dire Enervation Expert 152 Reduce the target's fatigue by 60 for 30 seconds.
Disintegrate Armor Expert 337 Deal 100 points of damage to an enemy's armor upon touch.
Drain Skill: Blade Expert 203 Reduces the target's Blade skill by 20 for 45 seconds.
Drain Skill: Conjuration Expert 203 Reduces the target's Conjuration skill by 20 for 45 seconds.
Drain Skill: Restoration Expert 203 Reduces the target's Restoration skill by 20 for 45 seconds.
Fire Storm Expert 378 Deal 50 points of fire damage within a 15 ft radius at a target
Heat Blast Expert 258 Deal 70 points of fire damage to a target.
Ice Bolt Expert 255 Deal 70 points of frost damage to a target.
Ice Storm Expert 373 Deal 50 points of ice damage within a 15 ft radius at a target
Lightning Ball Expert 243 Deal 20 points of lightning damage within a 15 ft radius for 2 seconds on a target.
Lighting Blast Expert 269 Deal 70 points of shock damage to the target.
Lightning Surge Expert 212 Deal 80 points of shock damage upon touch.
Superior Magicka Drain Expert 196 Reduce a target's Magicka points by 100 for 30 seconds upon touch.
Scorching Blow Expert 204 Deal 80 points of shock damage upon touch.
Superior Wound Expert 210 Reduce the target's HP by 50 points for 10 seconds.
Withering Bolt Expert 202 Deal 40 points of HP damage to the target.
Blizzard Master 836 Deal 75 points of frost damage within a 20 ft radius on a target.
Disintegrate Weapon Master 569 Deal 150 points of damage to an enemy's weapon.
Electrocution Master 479 Deal 110 points of shock damage to a target.
Enemies Explode Master 842 Deal 5 points of fire damage in a 5 ft radius and 70 points of fire damage in a 20 ft radius for 1 second.
Flame Tempest Master 635 Deal 75 points of fire damage within 15 ft on a target.
Ice Blast Master 455 Deal 110 points of frost damage to a target.
Immolating Blast Master 461 Deal 110 points of fire damage to a target.
Legendary Magicka Drain Master 495 Reduce a target's Magicka points by 120 for 60 seconds upon touch.
Lightning Storm Master 409 Deal 30 points of shock damage within 15 ft for 2 seconds on a target.

All illusion Spells

Below is a complete list of all Oblivion Remastered illusion spells. They increase your stats in categories like charm and confidence.

Name Level Magicka Cost Effect
Alluring Gaze Novice 21 Increases the target's charm disposition to the caster by 12 points for 30 seconds.
Beguiling Touch Novice 14 Increases the target's charm disposition to the caster by 12 points for 30 seconds upon touch.
Captivate Novice 18 Increases the target's charm disposition to the caster by 10 points for 10 seconds upon touch
Frenzy Novice 8 Increase the target's frenzy level to 5 for 30 seconds.
Illuminate Novice 13 Shine a light within a 10 ft radius for 90 seconds on a target.
Inspiration Novice 5 Increases a target's confidence by 25 points for 20 seconds.
Inspiring Touch Novice 5 Increases a target's confidence by 25 points for 30 seconds.
Serenity Novice 13 Increases a target's Calm level by 2 for 10 seconds.
Soothing Touch Novice 13 Increases a target's Calm level by 2 for 15 seconds upon touch.
Starlight Novice 14 Shine a light within a 20 ft radius for 60 seconds around the caster.
Touch of Frenzy Novice 7 Increase the target's frenzy level to 6 for 30 seconds upon touch.
Command Creature Apprentice 38 Commands a level 2 or lower creature to fight alongside the caster for 30 seconds.
Command Humanoid Apprentice 48 Commands a level 2 or lower human to fight alongside the caster for 30 seconds.
Commanding Touch Apprentice 43 Commands a level 3 or lower creature to fight alongside the caster for 30 seconds upon touch.
Eyes of Eventide Apprentice 33 Let the caster see in the dark for 15 seconds. 
Heroic Touch Apprentice 26 Increases a target's confidence by 50 points for 50 seconds upon touch.
Heroism Apprentice 30 Increases a target's confidence by 50 points for 45 seconds.
Mesmerizing Grasp Apprentice 35 Increases the target's charm disposition to the caster by 24 points for 30 seconds upon touch
Mimi's Apprentice Command Apprentice 62 Commands a level 5 or lower creature to fight alongside the caster for 30 seconds upon touch.
Moonlight Apprentice 47 Shine a light within a 30 ft radius for 120 seconds around the caster.
Pacification Apprentice 26 Increases a target's Calm level by 2 for 20 seconds.
Rage Apprentice 26 Increase the target's frenzy level to 10 for 40 seconds.
Seductive Charm Apprentice 52 Increases a target's confidence by 24 points for 30 seconds.
Touch of Fear Apprentice 31 Demoralizes a target by 3 levels for 20 seconds upon touch.
Touch of Rage Apprentice 30 Increase the target's frenzy level to 18 for 30 seconds upon touch.
Void Gazer Apprentice 54 Let the caster see in the dark for 150 seconds. 
Calming Touch Journeyman 73 Increases a target's Calm level by 7 for 20 seconds upon touch.
Candlelight Journeyman 54 Shine a light within a 40 ft radius for 180 seconds around the caster.
Chameleon Journeyman 116 Cloaks the caster by 25% for 30 seconds.
Deadly Visage Journeyman 112 Makes the caster invisible for 35 seconds.
Debilitate Journeyman 142 Inflicts paralyze on the target for 3 seconds upon touch.
Dominating Touch Journeyman 105 Commands a level 6 or lower creature to fight alongside the caster for 30 seconds upon touch.
Enthralling Presence Journeyman 105 Increases the target's charm disposition to the caster by 24 points for 20 seconds.
Eyes of Midnight Journeyman 66 Let the caster see in the dark for 30 seconds. 
Hush Journeyman 90 Inflicts silence on a target for 10 seconds.
Mirili's Journeyman Command Journeyman 191 Commands a level 12 or lower creature to fight alongside the caster for 30 seconds upon touch.
Shadow Shape Journeyman 120 Makes the caster invisible for 30 seconds.
Shroudwalk Journeyman 98 Cloaks the caster by 15% for 30 seconds.
Voice of Dread Journeyman 68 Demoralize a target by 5 levels for 20 seconds.
Voice of Rapture Journeyman 88 Increases the target's charm disposition to the caster by 36 points for 30 seconds.
Black Winter Expert 200 Paralyze a target for 2 seconds and deal 20 points of frost damage.
Dominate Creature Expert 265 Commands a level 9 or lower creature to fight alongside the caster for 30 seconds upon touch.
Dominate Humanoid Expert 331 Commands a level 9 or lower humanoid to fight alongside the caster for 30 seconds upon touch.
Fearful Gaze Expert 171 Demoralize a target by 7 levels for 30 seconds.
Ghostwalk Expert 240 Makes the caster invisible for 60 seconds.
Immobilize Expert 332 Inflict paralysis on a target for 7 seconds upon touch.
Mirili's Expert command Expert 368 Commands a level 20 or lower creature to fight alongside the caster for 30 seconds upon touch.
Mute Expert 303 Inflicts silence on a target within a 15 ft radius for 15 seconds.
Shadow Expert 282 Cloaks the caster by 50% for 30 seconds.
Torchlight Expert 183 Shine a light within a 50 ft radius for 240 seconds around the caster.
Will of Sithis Journeyman 315 Commands a level 6 or lower humanoid to fight alongside the caster for 25 seconds.
Cloak Master 474 Cloaks the caster by 75% for 30 seconds.
Daylight Master 462 Shine a light within a 60 ft radius for 480 seconds around the caster.
Grasp of Terror Master 401 Demoralize a target by 20 levels for 30 seconds upon touch.
Paralyze Master 475 Paralyze a target for 10 seconds upon touch.
Silence Master 405 Inflict silence on a target within 15 ft radius for 20 seconds.
Spectral Form Master 480 Makes the caster invisible for 120 seconds.
Terrifying Presence Master 507 Demoralize a target by 17 levels for 30 seconds.
Blessing of Dementia Greater Powers 0 Demoralize a target by 12 levels within a 30 ft radius for 10 seconds
Blessing of Mania Greater Powers 0 Increase the target's frenzy level to 12 within a 30 ft radius for 30 seconds.

All mysticism spells

Below is a complete list of all Oblivion Remastered mysticism spells. They do things like detect things around you and capture souls.

Name Level Magicka Cost Effect
Minor Dispel Novice 22 Dispel 25 points off a magical effect on the caster
Minor Life Detection Novice 15 Detects all creatures within 60 ft of the caster for 10 seconds.
Detect Pulse Apprentice 38 Detects all creatures within 30 ft of the caster for 65 seconds.
Dispel Other Apprentice 41 Dispel 30 points off a magical effect on the target.
Major Dispel Apprentice 47 Dispel 45 points off a magical effect on the caster
Major Life Detection Apprentice 30 Detects all creatures within 60 ft of the caster for 20 seconds.
Remote Manipulation Apprentice 28 Allows the caster to manipulate targets within 10 ft for 20 seconds.
Soul Trap Apprentice 60 Captures a creature's dying soul for 20 seconds.
Greater Dispel Journeyman 90 Dispel 75 points off a magical effect on the caster
Greater Dispel Other Journeyman 101 Dispel 60 points off a magical effect on the target.
Greater Life Detection Journeyman 90 Detects all creatures within 60 ft of the caster for 60 seconds.
Greater Soul Trap Journeyman 135 Captures a creature's dying soul for 30 seconds.
Psychic Motion Journeyman 102 Allows the caster to manipulate targets within 20 ft for 30 seconds.
Bloodhunt Expert 191 Detects all creatures within 50 ft of the caster for 150 seconds.
Superior Dispel Expert 219 Dispel 150 points off a magical effect on the caster
Superior Life Detection Expert 220 Detects all creatures within 120 ft of the caster for 60 seconds.
Superior Soul Trap Expert 270 Captures a creature's dying soul within 10 ft for 40 seconds.
Superior Spell Absorption Expert 347 20% chance for the caster to absorb any spell for 25 seconds.
Superior Spell Reflection Expert 323 20% chance for the caster to reflect any spell for 25 seconds.
Telekinesis Expert 257 Allows the caster to manipulate targets within 30 ft for 45 seconds.
Legendary Dispel Master 422 Dispel 250 points off a magical effect on the caster
Legendary Life Detection Master 440 Detects all creatures within 120 ft of the caster for 120 seconds.
Legendary Soul Trap Master 810 Captures a creature's dying soul within 20 ft for 60 seconds.
Legendary Spell Absorption Master 461 25% chance for the caster to absorb any spell for 25 seconds.
Legendary Spell Reflection Master 538 25% chance for the caster to reflect any spell for 25 seconds.
Movement Mastery Master 495 Allows the caster to manipulate targets within 40 ft for 60 seconds.

All restoration spells

Below is a complete list of all Oblivion Remastered restoration spells. They can be used to temporarily increase your stats or health.

Name Level Magicka Cost Effect
Absorb Attribute: Agility Novice 14 Transfers 5 points of a target's agility to the caster for 20 seconds upon touch.
Absorb Attribute: Endurance Novice 14 Transfers 5 points of a target's endurance to the caster for 20 seconds upon touch.
Absorb Attribute: Intelligence Novice 14 Transfers 5 points of a target's intelligence to the caster for 20 seconds upon touch.
Absorb Attribute: Luck Novice 14 Transfers 5 points of a target's luck to the caster for 20 seconds upon touch.
Absorb Attribute: Speed Novice 14 Transfers 5 points of a target's speed to the caster for 20 seconds upon touch.
Absorb Attribute: Strength Novice 14 Transfers 5 points of a target's strength to the caster for 20 seconds upon touch.
Absorb Attribute: Willpower Novice 14 Transfers 5 points of a target's willpower to the caster for 20 seconds upon touch.
Absorb Fatigue Novice 11 Transfers 10 points of a target's fatigue to the caster upon touch.
Absorb Health Novice 12 Transfers 10 points of a target's health to the caster upon touch.
Absorb Magicka Novice 14 Transfers 10 points of a target's Magicka to the caster upon touch.
Absorb Skill: Acrobatics Novice 16 Transfers 10 points of a target's acrobatics skill to the caster for 10 seconds upon touch.
Absorb Skill: Athletics Novice 16 Transfers 10 points of a target's athletics skill to the caster for 10 seconds upon touch.
Absorb Skill: Illusion Novice 16 Transfers 10 points of a target's illusion skill to the caster for 10 seconds upon touch.
Absorb Skill: Security Novice 16 Transfers 10 points of a target's security skill to the caster for 10 seconds upon touch.
Fortify Fatigue Novice 11 Fortify the caster's max fatigue by 25 points for 45 seconds
Heal Minor Wounds Novice 14 Restore 8 HP on the caster
Minor Respite Novice 6 Restore 15 points of fatigue on the caster
Salve Novice 22 Restore 5 HP for 2 seconds and 10 points of fatigue on the caster for 2 seconds.
Absorb Skill: Hand to Hand Apprentice 40 Transfers 10 points of a target's hand-to-hand skill to the caster for 10 seconds upon touch.
Absorb Skill: Light Armor Apprentice 40 Transfers 10 points of a target's light armor skill to the caster for 10 seconds upon touch.
Absorb Skill: Mercantile Apprentice 40 Transfers 10 points of a target's mercantile skill to the caster for 10 seconds upon touch.
Absorb Skill: Mysticism Apprentice 40 Transfers 10 points of a target's mysticism skill to the caster for 10 seconds upon touch.
Absorb Skill: Restoration Apprentice 40 Transfers 10 points of a target's restoration skill to the caster for 10 seconds upon touch.
Convalescence Apprentice 48 Restore 15 HP on a target.
Cure Paralysis Apprentice 50 Cure paralysis upon touch.
Cure Poison Apprentice 60 Cure poison on caster.
Fortify Agility Apprentice 42 Fortify agility attribute by 5 points for 90 seconds on the caster.
Fortify Endurance Apprentice 42 Fortify endurance attribute by 5 points for 90 seconds on the caster.
Fortify Health Apprentice 32 Fortify health by 30 points for 30 seconds on caster.
Fortify Intelligence Apprentice 42 Fortify intelligence attribute by 5 points for 90 seconds on the caster.
Fortify Luck Apprentice 42 Fortify luck attribute by 5 points for 90 seconds on the caster.
Fortify Personality Apprentice 42 Fortify personality attribute by 5 points for 90 seconds on caster.
Fortify Speed Apprentice 42 Fortify speed attribute by 5 points for 90 seconds on the caster.
Fortify Strength Apprentice 42 Fortify strength attribute by 5 points for 90 seconds on the caster.
Fortify Willpower Apprentice 42 Fortify willpower attribute by 5 points for 90 seconds on the caster.
Greater Fortify Fatigue Apprentice 26 Fortify Fatigue by 50 points on caster for 45 seconds.
Heal Major Wounds Apprentice 61 Heal 25 HP on caster.
Leech Health Apprentice 30 Absorb 10 HP from the target upon touch.
Major Respite Apprentice 54 Restore 80 points of fatigue on the caster.
Night Mother's Caress Apprentice 33 Restore 10 HP for 2 seconds on caster.
Remedy Apprentice 56 Restore 10 HP and 20 fatigue points for 2 seconds on the caster.
Remedy Friend Apprentice 56 Restore 10 HP and 20 fatigue points for 2 seconds upon touch.
Restore Agility Apprentice 29 Restore 5 agility points on the caster.
Restore Endurance Apprentice 29 Restore 5 endurance points on the caster.
Restore Intelligence Apprentice 29 Restore 5 intelligence points on the caster.
Restore Luck Apprentice 29 Restore 5 luck points on the caster.
Restore Personality Apprentice 29 Restore 5 personality points on the caster.
Restore Strength Apprentice 29 Restore 5 strength points on the caster.
Restore Willpower Apprentice 29 Restore 5 willpower points on the caster.
Absorb Skill: Alteration Journeyman 67 Transfers 15 points of a target's alteration skill to the caster for 10 seconds upon touch.
Absorb Skill: Block Journeyman 67 Transfers 15 points of a target's block skill to the caster for 10 seconds upon touch.
Absorb Skill: Conjuration Journeyman 67 Transfers 15 points of a target's conjuration skill to the caster for 10 seconds upon touch.
Absorb Heavy Armor Journeyman 67 Transfers 15 points of a target's heavy armor skill to the caster for 10 seconds upon touch.
Absorb Skill: Marksman Journeyman 67 Transfers 15 points of a target's marksman skill to the caster for 10 seconds upon touch.
Consume Health Journeyman 74 Absorb 20 HP from a target upon touch.
Cure Disease Journeyman 140 Cure disease on caster.
Fortify Magicka Journeyman 69 Fortify Magicka by 30 points on the caster for 60 seconds.
Greater Convalescence Journeyman 138 Heal 20 HP on a target for 2 seconds.
Greater Fortify Agility Journeyman 102 Fortify agility by 10 points on the caster for 90 seconds.
Greater Fortify endurance Journeyman 102 Fortify endurance by 10 points on caster for 90 seconds.
Greater Fortify Intelligence Journeyman 102 Fortify intelligence by 10 points on caster for 90 seconds.
Greater Fortify Strength Journeyman 102 Fortify strength by 10 points on the caster for 90 seconds.
Greater Fortify Willpower Journeyman 102 Fortify willpower by 10 points on the caster for 90 seconds.
Heal Greater Wounds Journeyman 92 Heal 20 HP on caster for 2 seconds.
Minor Magic Resistance Journeyman 128 Increase magic resistance by 15% on the caster for 20 seconds.
Rejuvenate Journeyman 136 Restore 20 HP and 40 fatigue points on the caster for 2 seconds.
Rejuvenate Friend Journeyman 126 Restore 10 HP for 3 seconds and 20 fatigue points on target.
Absorb Skill: Blade Expert 193 Transfers 25 points of a target's blade skill to the caster for 15 seconds upon touch.
Absorb Skill: Blunt Expert 193 Transfers 15 points of a target's blunt skill to the caster for 10 seconds upon touch.
Absorb Skill: Destruction Expert 193 Transfers 15 points of a target's destruction skill to the caster for 10 seconds upon touch.
Absorb Skill: Sneak Expert 193 Transfers 15 points of a target's sneak skill to the caster for 10 seconds upon touch.
Devour Health Expert 179 Absorb 40 HP from the target upon touch.
Greater Fortify Health Expert 158 Fortify health by 60 points on caster for 60 seconds.
Greater Magicka Expert 169 Fortify magicka by 60 points on the caster for 60 seconds.
Heal Superior Wounds Expert 246 Restore 25 HP on the caster for 4 seconds.
Revive Expert 289 Restore 35 HP and 75 fatigue points on the caster for 2 seconds.
Superior Convalescence Expert 277 Restore 20 HP on target for 4 seconds.
Heal Legendary Wounds Master 466 Restore 30 HP on the caster for 6 seconds.

Yes, there are a lot of spells to familiarize yourself with in Oblivion Remastered. The best course of action is to get a good understanding of a few useful ones and stick with them.

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