Valve has surprised everyone today by releasing a brand new update for Portal 2, which has removed the 100MB Workshop level file size limit. This means custom level makers can now indulge their inner GLaDOS in previously impossible ways and create even bigger physics-defying trials to challenge their cake-starved test subjects.
The removal of the level file size limit has been warmly received by fans, particularly those who enjoyed -made games like Portal Stories: Mel. Fans are hopeful that, with the current limitations removed, it won't be long before they start seeing more exciting and ambitious level packs and mods arrive through the Steam Workshop.
added a Vulkan renderer to improve overall performance.
Here are today's Portal 2 patch notes in full (via Valve):
- Fixed custom maps with no lights disabling lighting for the rest of the play session
- Fixed Model Viewer and Face Poser not opening
- Fixed demo playback for workshop maps
- Fixed some text corruption related to UTF-8 conversion in some instances on Linux
- Moved the 32-bit Linux binaries into linux32
- Misc. rendering and other optimizations
- Removed the 100MB workshop level file size limit
- Added a +bench_demo [name] <stats output> command line parameter which will run a demo, and quit after it is finished.
- Added a -bench_settings [name] command line parameter to load a cfg/video_bench_{name}.txt file containing settings to load. There are a set of defaults provided, very_high_4k, very_high, high, medium and low.
As you'd expect, Valve showing all this attention to such an old game has sparked the usual tongue-in-cheek speculation about the release of Half-Life 3 or a potential Portal 3.
Cooler heads, however, have pointed out it's pretty standard for developers to a game long after its initial release. Valve, for example, still s both Half-Life 2 and Counter-Strike, despite those games being even older than Portal 2, so maybe don't start counting your trilogy eggs before they've hatched just yet.